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Copyright Year 2012
Software Engineering Design: Theory and Practice
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Book Description
Taking a learn-by-doing approach, Software Engineering Design: Theory and Practice uses examples, review questions, chapter exercises, and case study assignments to provide students and practitioners with the understanding required to design complex software systems. Explaining the concepts that are immediately relevant to software designers, it begins with a review of software design fundamentals.
The text presents a formal top-down design process that consists of several design activities with varied levels of detail, including the macro-, micro-, and construction-design levels. As part of the top-down approach, it provides in-depth coverage of applied architectural, creational, structural, and behavioral design patterns. For each design issue covered, it includes a step-by-step breakdown of the execution of the design solution, along with an evaluation, discussion, and justification for using that particular solution.
The book outlines industry-proven software design practices for leading large-scale software design efforts, developing reusable and high-quality software systems, and producing technical and customer-driven design documentation. It also:
Collectively, the text supplies comprehensive coverage of the software design concepts students will need to succeed as professional design leaders. The section on engineering leadership for software designers covers the necessary ethical and leadership skills required of software developers in the public domain. The section on creating software design documents (SDD) familiarizes students with the software design notations, structural descriptions, and behavioral models required for SDDs.
Course notes, exercises with answers, online resources, and an instructor’s manual are available upon qualified course adoption. Instructors can contact the author about these resources via the author's website: http://softwareengineeringdesign.com/ Table of Contents
Introduction to Software Engineering Design Software Design with Unified Modeling LanguageEngineering Design Engineering Problem Solving Initial State Operational State Thinking about the Problem Problem Solution Goal State Software Engineering Design Why Study Software Engineering Design? Reasons for Studying Software Design in Product Development Reasons for Studying Software Design in Project Management Software Design Challenges Design Challenge 1: Requirements Volatility Design Challenge 2: Process Design Challenge 3: Technology Design Challenge 4: Ethical and Professional Practices Design Challenge 5: Managing Design Influences Stakeholders Development Organization’s Structure Context of Software Design Software Design Process Software Architecture Detailed Design Interface Design Component Design Construction Design Human–Computer Interface Design Software Design Documentation Software Design Management Roles of the Software Designer Systems Engineer Software Architect Component Designer Software Design Fundamentals General Software Design Principles Modularization Abstraction Encapsulation Coupling Cohesion Separation of Interface and Implementation Completeness and Sufficiency Practical Software Design Considerations Design for Minimizing Complexity Design for Change Software Design Strategies Structured Design Object-Oriented Design What Is UML? Why Study UML? The UML’s Fundamentals Structural Modeling Component Diagrams Logical versus Physical Components Class Diagrams Classes Name Compartment Attribute Compartment Operation Compartment Relationships Dependency Association Aggregation Composition Generalization Realization Deployment Diagrams Behavioral Modeling Use Case Diagrams Interaction Diagrams Communication Diagrams Sequence Diagrams Concurrency in Interaction Diagrams Principles of Software Architecture What Is Software Architecture? Why Study Software Architecture? Key Tasks in Architectural Design Identifying Stakeholders’ Concerns Identifying Appropriate Architectural Views Identifying Architectural Styles and Patterns Identifying System Interfaces Identifying Impact of Architectural Decisions in Organization Impact on Customer Base Impact on Budget and Schedule Impact from Resource Availability Identifying the System’s Major Components and Interfaces Evaluating and Validating the Architecture Introducing Policies for Design Synchronicity Problem Solving in Software Architecture Inputs Constraints Outputs Software Architecture Process Understand and Evaluate Requirements Elicitation Requirement Sources Elicitation Techniques Analysis Specification and Validation Specific Correct Complete Consistent Attainable Verifiable Designing the Architecture The 4 + 1 View Model User View Process View Physical View Development View Logical View Components and Connectors Designing Logical Architectural Elements Using Data Flows Designing Logical Architectural Elements Using Styles and Patterns Designing the Process Architecture Processes Threads Evaluating the Architecture Patterns and Styles in Software Architecture Architectural Styles and Patterns History of Architectural Styles and Patterns Architectural Pattern Classification Data-Centered Systems Blackboard Pattern Data Flow Systems Pipe and Filter Pattern Distributed Systems ![]() Client–Server Pattern Broker Pattern Interactive Systems Model–View–Controller Pattern Hierarchical Systems Main Program and Subroutine Layered Pattern Principles of Detailed Design What Is Detailed Design? Key Tasks in Detailed Design Software Engineering Tenth Edition Torrent PcDetailed Design ProcessUnderstanding the Architecture and Requirements Creating Detailed Designs Interface Design External Interface Design Internal Interface Design Graphical User Interface Design Designing Internal Structure of Components Classes Interfaces, Types, Subtypes, Dynamic Binding, and Polymorphism Objects Design Principles for Internal Component Design Open–Closed Principle Liskov Substitution Principle Interface Segregation Principle Programming Styles in Detailed Design Function Names Variable Names Modeling Internal Behavior of Components Design Components Using Design Patterns Architectural versus Design Patterns Classification of Design Patterns Documenting Design Patterns Document the Software Design Interface Control Document Software Version Document Monitor and Control Implementation Creational Design Patterns in Detailed Design Creational Design Patterns Abstract Factory Problem Structure Implementation Benefits Factory Method Problem Structure Implementation Benefits Builder Problem Structure Implementation Benefits Prototype Problem Structure Implementation Benefits ![]() Problem Structure Implementation Benefits Structural and Behavioral Patterns in Detailed Design Structural Design Patterns Adapter Problem Structure Implementation Benefits Composite Problem Structure Implementation Benefits Facade Problem Structure Implementation Benefits Behavioral Design Patterns Iterator Problem Structure Implementation Benefits Observer Problem Structure Implementation Benefits Principles of Construction Design What Is Construction Design? Why Study Construction Design? Behavioral Construction Design Flow-Based Designs State-Based Designs Table-Based Designs Limited-Entry Decision Table Extended-Entry Decision Table Mixed-Entry Decision Table Table-Based Construction Programming Design Language Software Construction Using Styles Formatting Conventions Indentation Brace Placement Naming Conventions Documentation Conventions Documenting Files Documenting Functions Minimizing Complexity in Construction Design Quality Evaluation of Construction Design Peer Reviews Unit Testing Cyclomatic Complexity Human–Computer Interface Design; Jacob Somervell What Is Human–Computer Interface Design? Why Study Human–Computer Interface Design? General HCI Design Principles Human–Computer Interface Design Methods Getting Started Fidelity in Prototypes Metaphors Gestalt Principles Reusing Earlier Designs Evaluation of HCI Quality Usability Testing Analytic Testing Empirical Testing Software Design Management, Leadership, and Ethics; Luis Daniel Otero What Is Software Design Management? Why Study Design Management? The Concept of Quality Design Management Framework Planning Design Efforts Scoping Work Breakdown Structure Budgeting Organizing Linear Responsibility Chart Scheduling with Gantt Charts and Network Diagrams Probability of Time to Completion Establish Change Control Policy Implementation Phase Earned Value Management Termination Stage Leading the Design Effort Personality Traits and Leadership Personality Dimensions Traits of Effective Leaders Ethical Leadership Power Key Leadership Skills Communication Skills Networking Skills Motivation Skills Negotiation Skills Ethics in Software Design Public and Product Principles Software Engineering Tenth Edition Torrent FreeJudgment PrincipleManagement Principle Index Software Engineering Tenth Edition Torrent PdfEach chapter includes chapter objectives, a conceptual overview, summary , exercises, and referencesAuthor(s)Tenth Edition SpoilerBiography
Carlos E. Otero, PhD, is assistant professor in the College of Technology and Innovation at the University of South Florida (USF). Prior to joining USF, Dr. Otero worked as assistant professor of software engineering in the Department of Mathematics and Computer Science at the University of Virginia, College at Wise, where he created the software engineering design course for Virginia’s first and (at the time of writing) only EAC/ABET-accredited BS in software engineering.
Prior to his academic career, Dr. Otero spent 11 years in the private industry, where he worked as design and development engineer in a wide variety of military computer systems, including satellite communications systems, command and control systems, wireless security systems, and unmanned aerial vehicle systems. Currently, he continues to consult with industry in the areas of requirements engineering, software systems analysis, design and development, quality assurance, and systems engineering.
Dr. Otero received his BS in computer science, MS in software engineering, MS in systems engineering, and PhD in computer engineering from Florida Institute of Technology in Melbourne. He has published over 35 technical publications in scientific peer-reviewed journals and conferences proceedings. He is a senior member of the Institute of Electrical and Electronics Engineers (IEEE), an active professional member of the Association for Computing Machinery (ACM), and a member of several journal editorial boards in technology and engineering.
Reviews
… intended for use as a textbook for an advanced course in software design. Each chapter ends with review questions and references. … provides an overview of the software development process, something that would not be out of line in a course on software engineering including such topics as software process, software management, balancing conflicting values of stakeholders, testing, quality, and ethics. The author has principally focused on software design though, extracting the design phase from the surrounding software development lifecycle. … Software design strategies are addressed, including structured, functional, and object oriented design. There’s also a chapter on UML (Unified Modeling Language). UML is a set of design paradigms (and tools) used for design modeling, and examples are provided throughout. … The author also provides coded examples of UML diagrams in C++ and Java. … To sum up, the intent of this book is educational on the topic of software design with emphasis on UML, software patterns and object oriented programming. There is also enough software engineering material that makes this text also appropriate for use in a software engineering, object oriented or software patterns lab course.
—Robert Schaefer, Research Engineer, MIT Haystack Observatory, writing in the New York Journal of Books Support MaterialAncillaries
Related TitlesRelated SubjectsSoftware Engineering Tenth Edition Torrent Online
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